The metaskills of facilitation

95-min Workshop

When facilitating, it is easy to make assumptions on what participants will "get" rather than checking if the activities are appropriate and how to ensure the session will flow.

Timetable

10:15 a.m. – 11:50 a.m. Wednesday 11th

Audience

Scrum Masters/Coaches- and anyone who facilitates sessions or trains others

Required

pens

Key-Learning

  • Practice 3 advanced facilitation design techniques
  • Identify optimal instructions for splitting into smaller groups debriefs
  • Practice designing more than one way to get to the same outcomes
  • Use knowledge of cognitive dissonance to decide how much new content/ideas is productive

A masterclass in advanced facilitation design

So you have a toolkit of activities or agile games you like, and an idea of what outcomes you need to get to- but how do you orientate these into a cohesive package that will make sense? How do you make sure that you don’t run out of time? How long should you spend on each activity? And how can you evaluate the quality of your session in advance?

In the same dilemma as the organisations we work with, great facilitation boils down to strict prioritisation of where to spend the time, and being able to adapt as needed. Having started my career as a high school teacher, and now specialising in leadership team coaching, I find myself spending an increasing amount of time mentoring others on how to build facilitation quality into workshops.

This session will explore three techniques in improving the quality of your wholistic facilitation design- beyond just making sessions “interactive”. If you feel you have some facilitation basics but are looking to take these to the next level, this session is for you. You will get the most out of this session if you have in mind a workshop/ training/ presentation you have or will deliver shortly. Let’s design!

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